A downloadable game for Windows

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Ever wanted to fight aliens with manhole covers? Well. Here you go!


ManholeMan is a movement-based FPS in which you, a regular worker, fight an alien invasion. Stop them by covering up the manholes they are coming out of and eliminate the ones, that already have. Then fight their mothership up on the high towering skyscraper, to save the day.

This game was made for the Brackeys Game Jam 2020.1.

Credits:
Textures from: textures.com, texturehaven.com, and cgbookcase.com
SFX from: freesound.org
Everything else: Janis Bögershausen



StatusReleased
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorKiCodes
GenreShooter, Action
Made withUnity, Blender
Tags3D, Aliens, Controller, Fast-Paced, First-Person, FPS, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)

Download

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Click download now to get access to the following files:

ManholeMan.zip 207 MB

Comments

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This was made for Brackeys Jam (Right?)

Yes, for the one back in 2020.

Yeah OK

I only played for a second but I loved it

isnt it karlson?

I did a few games in that video. I justt used a Karlson thumbnail

Hey man, I'm looking to get started in game dev. Do you code most of this or use FPS builders and such? Any recommendations if I'm just getting started? Thanks!

(1 edit)

Hey, I don't know how much you know already, so I'll go over the basics:

When developing games I use the Unity Game Engine. A game engine is basically a program providing you with fundamentals like physics, graphics, a nice interface, and more. There are a lot of different engines, each coming with different features and supported programming languages. The Unity Engine and the Unreal Engine are the two most used right now(I think), but others like the Godot engine are great too.

When it comes to game logic, so basically the stuff the engine does not provide and that is specific to your game(like player movement, enemies, etc.), I code it myself. If you don't have a lot of experience in coding, Unreal has a blueprint system, which is visual programming, based on connecting nodes.

When starting in game development, it's important to start small. Don't start making an open-world MMO. Rather start with something simple like these casual mobile games, pong, or maybe asteroids. While it is always super cool coming up with these amazing ideas, hyping them up in your had, it's super demotivating to then fail due to a lack of experience. So: start simple.

In general, I recommend this Video to start with:

Regardless of Engine or Visual Programming or not, there are also great tutorials by the makers of the engines here:

Unity:

https://www.youtube.com/playlist?list=PLX2vGYjWbI0Q1e0IIGsYro3SiE0chtRtc
https://unity.com/learn

Unreal:

https://docs.unrealengine.com/en-US/Resources/index.html

Or by other people here:

If you have any other questions, im happy to help. 
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Awesome thanks for the advice guys!

You... you absolute madman.

When my computer gets up and running, this is 100% going onto it.