In Pursuit Of Chaos
A downloadable game for Windows
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"In Pursuit Of Chaos" is a fast-paced first-person shooter made for the Brackeys Game Jam 2021.2, in which your antagonist is the primordial god of Chaos itself. After fighting yourself through waves of Lovecraftian monsters, while Chaos is manipulating time and space around you, you then face the god himself. Can you defeat the ancient Chaos?
- 12 Levels and 1 Boss-Fight
- 9 Powerups
- 7 Random Events and 14 Chaos-Voice lines
- Online scoreboard
- Movement is essential to avoid being hit.
- The quicker you kill the enemies, the lower the odds of Chaos getting bored
- Any healing powerups are very important
WASD -> Movement
Space -> Jump
Left Mouse -> Shoot
R -> Reload
Credit:
- Some CC0 sound-effects from freesounds.org
- Gun by Simon Mercuzot on the Asset Store
- Outro Song "Up We Go" by me, but made 2 years ago
- Everything else is created by me within one week
Status | Released |
Platforms | Windows |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | KiCodes |
Genre | Shooter, Action |
Made with | Unity, Audacity, Blender |
Tags | 3D, Boss battle, Bullet Hell, Difficult, Fast-Paced, FPS, Low-poly, supernatural |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Links | Twitter/X, YouTube |
Download
Download NowName your own price
Click download now to get access to the following files:
In Pursuit Of Chaos.zip 64 MB
Comments
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pls make a version for linux :D
Really very god job, the graphic effects, animations and music look amazing.
Thanks, I appreciate it! ^^
I liked it a lot! Only thing I didn't really enjoy was the recoil on the gun, at first I thought the crosshair was broken then when I figured it out I didn't really like it as a mechanic, especially in an arcade shooter, but other than that I thought the detail, design, and juice was pretty good! Also loved that ending area where you can pick up as many power ups as you want, that part was really cool.
Really happy you enjoyed it! I was actually quite unsure about the recoil once I implemented it because as you said, it's kind of unfitting for this type of game. Ended up leaving it in though, so maybe something to reconsider if I ever end up making an update.
Thanks for the feedback!